![]() ![]() Prefabs come in different sizes from small, like single walls, or large like entire town squares. Prefabs are units that consist of several entities, usually at least collision and art, and so they can be used to make levels more quickly. This tutorial covers the basics of Prefabs: what they are, how to place and adjust them in a level, how to create new ones and how to edit existing ones. Level path: data\mission\editor_tutorial\06_items.You are expected to have a good grasp on Getting Started, Static Objects and Dynamic Objects. How to make objects lootable in game, how to create items and how to use these in typical situations. This tutorial will walk you through how to implement items into your levels. AI detection for moving dynamic objects.Level path: data\mission\editor_tutorial\05_ai.This tutorial also uses some basic prefabs, so if the tutorial feels too advanced all of the sudden, it's recommended to skip it and come back later. This tutorial assumes you have a good knowledge about Getting Started, Static Objects and Dynamic Objects. This tutorial explains how the game AI works, how to place different enemies to levels and modify their properties and paths. Level path: data\mission\editor_tutorial\04_rope_targets.This tutorial assumes you have checked and understood these tutorials: Getting Started, Static Objects and Dynamic Objects. This tutorial explains how to make and use rope targets for Shadwen and offers some level design tips. Level path: data\mission\editor_tutorial\03_dynamic_objects. ![]() This tutorial assumes the player already has basic knowledge of the subjects taught in previous tutorials: Getting Started and Static Objects. It also offers some examples that you can do with dynamic objects and game physics. The tutorial also goes more in-depth with object components: how to add new components, which components are the most common to edit, and so forth. This tutorial covers Dynamic Objects and how to place, move and adjust them in a level. Scale Tool (Hotkey 3)
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